![]() For example, to bring down a flying colossus, the bow might come in handy. The puzzle-solving is ingeniously designed based on each colossi's natural abilities and mannerisms. ![]() It's all up to how you use these tools to take down the colossus. When I say "limited", all you really have is a sword and bow (with the occasional torch). With weak points strategically placed on vital parts of its body, players must figure out ways to engage the colossus by using the environment and the limited tools at their disposal. Instead, each colossus is designed like an elaborate puzzle. The mission of slaying colossi isn't as simple as running up to it and hacking away at its feet until it dies. This makes the game remarkably accessible, and removes the extra padding that often weighs down open world games of this scale. Instead, your one objective from the moment-to-moment gameplay is basic: highlight a path to your next target colossus using your sword, travel to its domain, and slay it (a boss rush, if you will). There are no smaller enemies to fight, no meaningless objectives to complete, and no fluff to pad out the game's length. ![]() Shadow of the Colossus is unlike any other action/adventure game on the market, largely thanks to its rather simple gameplay loop. With so much empty space, Shadow of the Colossus fills it with a sense of wonder, mystery, and intrigue - a palpable, haunting atmosphere that few games rarely achieve today. The Forbidden Land features wide open spaces, vast stretches of deserts and fields, and hidden paths in mountains to explore. Finally, Shadow of the Colossus was realized to its full potential on current-gen hardware, and it's truly a sight to behold.īy comparison, Shadow of the Colossus' open world might not scale the ambitious sizes of games like The Witcher 3: Wild Hunt, but it more than makes up for its epic scale with the most unique and expansive open world ever put to a video game. While the PS2 game's art style was a limitation of the PS2 hardware back then, Bluepoint had more freedom on the PS4 to create a far more dynamic and immersive world, including fantastic new animations and visual touches for characters and the colossi themselves. Without spoiling too much of the story, the climax is emotional, intense, and well worth the long and epic journey that must simply be experienced to be believed.īluepoint Games did a phenomenal job in the graphics department for Shadow of the Colossus on PS4, taking what Team Ico achieved all the way back on the PS2 and making significant upgrades to its overall visual design. The lands speak of ancient magic that can resurrect his fallen lover, but it comes with a catch: Wander must first slay sixteen enormous creatures that roam the Forbidden Land. Taking place in a far-off, mystical kingdom called the Forbidden Land, Shadow of the Colossus follows the story of Wander, who travels to these lands with his horse, Agro, and deceased lover in arms. Shadow of the Colossus drew a lot of people in thanks to its powerful story - and I use the word "powerful" as the most apt description of its narrative. ![]() I won't be divulging in too many spoilers (since you may have already come across some content about the game), but I'll do my best to condense these points on why the title is a quintessential play on PS4. However, I've decided to compile a more comprehensive look into the numerous reasons why Bluepoint Games' landmark remake of Shadow of the Colossus on PS4 should be high up on your must-play list if you haven't given it a chance. I've already written my fair share of content about my favourite video game of all time, Shadow of the Colossus, from reviewing it on PS4, to dissecting just how effective its open world is, to getting behind-the-scenes to explore the cut colossi from the game.
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